ANIMATION SYLLABUS

Milford High School Course Name: Animation

Teacher Name: Mrs. Meg Palmieri

Teacher email: mpalmieri@milfordk12.org

Teacher voicemail extension: 3605

Classroom Number: 132-computer lab &134 shop area

Web site: http://mhs.milfordk12.org/atc/graphic-arts/meg-palmieri/

Course Description: Animation/ half year1 Credit Grades 9-12

This course is designed to give students exposes to a wide range animation techniques. Knowing the industry-standard animation and interactivity tool Adobe Animate CC (previously known as “Flash Professional”) can help you get a foothold in the exciting multimedia world. During this course students will be explore to the history and evolution of early animation. Emphasis will be on the processes involved in creation of animation stressing teamwork, storyboarding, creating character, stage design and sound design. The class will consist of demonstrations, viewing of related works, hands-on experimentation, and critique. Weekly projects will further student’s exploration of animation approaches and techniques. Digital cameras, scanning, Wacom Tablets, and computer editing are critical skills that make the foundation for this class. Students will learn, applications in Adobe Animate CC, Stykz, Adobe Acrobat, Adobe Bridge and also applications in ilife: (iMovie, iPhoto, iTunes, Photo Booth and GarageBand).

Prerequisite: None

Expectation: Quality Producer

 Course Intent:Student will be expected to meet the course competency listed and be able to demonstrate their understanding of the underlying concepts. The instructions will be application-based with a minimum of lectures and demonstrations. The course requires student research and completion of all projects. Student will work individually to complete several projects that enable the student to learn how to work independently work to accomplish a task. Assignments will require students to draw upon academic skills in mathematics, science, and language arts to successfully complete assigned projects. Student assessment will be based on individual completion of projects, written reports, final portfolio quizzes of student’s knowledge of important design concepts and demonstrations of these skills in carrying out projects. Students will explain how they worked through the assignment and considered various alternatives to complete the project.

 Resources:Materials Needed for this Class:

 • USB flash-drive 2GB or more and headphones

• DIGITAL CAMERAS OR A CELL PHONE with camera capabilities

• Toys from home for stop motion project

Textbooks:

In this course student’s textbooks, notes and lessons are PDF files on their computers, in which students can copy on to their flash drive and bring them home anytime. Some of the textbooks are on line help.

Stykz Online Help, Adobe Animate CC manual pdf, “Animation For Beginners” by Morr Meroz. Pdf,  “How to Make Animated Films” by Tony White. Pdf, “Cartoon Animation” by Preston Blair. Pdf, “The Animator’s survival Kit” by Richard Williams. Pdf

1. Review getting to Know Your Mac:

  1. Mac log in
  2. Making your own folders
  3. The dock
  4. Mac OS X

2. Storage:

  1.  Using flash drives
  2. Store files on your mac documents
  3. Using Shard documents
  4. Transfer a file from your flash drive to other computers
  5. Naming, organizing files

3. Art & Copy Preparation:

A. Design

1.Story planning

a. Make a series of flipbooks

b. Make a rough draft

c. Make a comprehensive layout

d. Make a series of storyboards

B. Typography

a. Identify type fonts and styles

b. Identify type size

C. Design Principles

a. Identify methods used to achieve emphasis

b. Identify types of balance

c. Distinguish between good and poor Pattern Unity

d. Identify methods used to achieve rhythm

D. Elements of Design

a. Line.

b. Shape

c. Space

d. Value

e. Color

f. Texture

E. Principles of Animation

a. Timing

b. Ease In and Out (or Slow In and Out)

c. Arcs

d. Anticipation

e. Exaggeration

f. Squash and Stretch

g. Secondary Action

h. Follow Through and Overlapping Action

i. Straight Ahead Action and Pose-To-Pose Action

j. Staging

k. Appeal

l. Personality

 4. History of Animation:

1. Persistence of vision

2. Thaumatropes

3. Phenakistoscopes

4. Zoetrope

5. Flip Books

 5. Stykz: Stick Figures:

1. What is Stykz?

2. Walking

3. Running

4. Final animation using 4 animation principles

 

6. Careers:

1. Write a resume using technical skill

2. Prepare a personal portfolio

3. Reserch a job

 7. Creating Characters:

a. Purpose

b. Creating a Character

c. Mouth shapes

d. Body

e. Legs

f. Arms

g. Hands

 8. 2D Cut-Out:

a. Characteristics of Cutout

b. Simple Cutouts

c. Openwork Cutouts

d. Methods of Jointing

e. Limitations of Joining

f. Manipulating Cutouts

g. Wear and Tear

h. Animation with cutouts

i. Full Colored Cutouts

j. Controlling Moves

k. Cutout movement style

9. Rotoscoping:

a. Rotoscoping a Simple image

b. Painting an Alpha Channel by Hand

c. Color Correction Part of and Image

d. Special Effects

10. Stop-Motion:

  1. Claymation

a. View examples of animations

b. Create a simple animation

c. Create a stage

d. Use cameras to take photos for animations

e. Transfer photos to the computer

f. Compile the project

g. Add sound and titles

h. Discuss some curricular uses of this technique

11. Adobe Animate CC

  1. Workspace
  2. Motion Tween Animation
  3. Rotate/Scale
  4. Movement Speed
  5. Motion Path
  6. Frames
  7. Insert, remove, copy and move
  8. Preview Animation
  9. Scrubbing
  10. Controller
  11. Shape Tween Animation
  12. Frame-by-Frame Animation
  13. Sound, Video, and Interactivity
  14. Add Sound
  15. Export video
  • COMPETENCIES: Graphic Arts grading uses a competency based educational approach by moving control of learning from the “instructor” to the “learner.”  A competency is simply a statement of learning outcomes for a skill or a body of knowledge.  When students demonstrate a “competency,” they are demonstrating their ability to do something.  They are showing the outcome of the learning process.  Lots of the things that people do in their lives can be defined as different competencies job skills, living skills, etc. Mastery levels are determined by course project rubrics (see Appendix A&B).  Students must meet the criteria and demonstrate the competencies for each project.
  • Attendance: You are expected to be here on time and for every class. It would be hard for me to catch you up for hands on time that you had missed; you should be here for the entire class session. Not being here will affect your grade in this course because it’s a hand on class. Important information will often be covered in the beginning of class, and announcements, discussions and problems will frequently be addressed during work sessions and at the end of the period. Stopping work 15min or more before the bell, will also affect your grade.

QUALITY PRODUCER:

  •  ADVANCED Learner —Grade Level 100-90(A+A-)Did research, designed, planned, and completed projects on time; applied academic skills; evaluated work and made adjustments; did quality work; needed little help from the teacher; sought and found resources independently; demonstrated knowledge with a grade of 93% or higher; produced a quality portfolio.
  • PROFICIENT Learner —Grade Level 89-80(B+B-)Did research, designed and planned; needed some help from the teacher; did quality work with a few flaws; needed feedback from the teacher to realize work did not meet standards; redid work to meet standards; demonstrated knowledge with a grade of 85% or higher; produced a better-than average portfolio.
  • BASIC Learner—Grade Level 79-70(C+C-)Needed help to research, design and plan or had to be given a plan; relied a great deal on the teacher; had to be given procedures for performing tasks; required significant help to produce a quality product; needed help to evaluate a product; final product stall did not meet standards; demonstrated knowledge with a grade of 74% or higher; produced an average portfolio.
  • BELOW BASIC Learner—Grade Level 69-60(D+D-)Required a great deal of help in completing research, designing, planning and completing projects was unable to evaluate projects; required step-by-step instruction; competencies not mastered; demonstrated knowledge with a grade of 66% or higher; produced a poor or partial portfolio.
  • FAR BELOW BASIC—Grade Level 59-0(F)Did not complete projects; if projects were completed, they were of such low quality that they did not pass; failed to document procedures; did not show criteria for determining quality; scored 65% or lower; produced a poor portfolio or none at all.
  • Resources: Materials needed for this Class: USB flash drive 2 GB or more

Grade Weights: 

Projects:  50% of student’s grades are hands on everything will be done on the computer.

Employability Skills: (25%) this has many parts but mainly involves attendance, discussion, and critique activity, Quizzes, being on task and daily class preparation.

Final Portfolio: 25% of student’s grades are their final Portfolio and other related projects

  • Makeup Work (late, missing, or incomplete assignments):
  • Many assignments in this class will be graded at the student’s computer or will be printed out and placed in a folder. If a student is absent, it is the student’s responsibility to talk to the teacher what he/she had missed. Also, if the student is not able to make up assignments during class time, the student needs to be prepared to spend time after school and make up any missing assignments.
  • All projects are due on the due date.  Each day the project is late, 10 points will be taken off and after 3 days a 0 will have to  be given.  Being on time with projects is the student’s responsibility.
  • Extra Help: Mrs. Palmieri is available 30 minutes before and after school, unless attending a meeting, and during lunch and prep period or any other time by appointment

Mrs. Palmieri Classroom Rules

1.     Always go straight to the classroom and Log into your computer and check the shared documents on your computer for assignments or extra credit. You are not allowed to log on to other computer or other log ins at your computer.

2.     Wait for attendants before asking for any passes.

3.     Class ends at the bell, it takes two sec. to log out of the computer. If class is in the shop I will tell you when it is time to clean up. Remain by your computer until you are dismissed.

4.     If you have a question about the assignments, please ask 2 students before me, this will help in getting to know your fellow classmates.

5.     Always raise your hand and wait to be recognized before speaking (except when an activity involves spontaneous speech).

6.     Try to go to the bathroom before class. Obviously emergencies will occasionally happen, but it is important that everyone be here to participate in the work of the group.

7.     NEVER, EVER intentionally hurt someone else. This means no hitting, pushing, etc., but it also means no name-calling or teasing.

8.     Someone else’s point of view-whether or not you agrees with it are important and must be respected.

9.     When someone else is speaking, whether it is Mrs. Palmieri or another student, listen respectfully.

10.     Use your common sense. There are many ways in which we know what is expected of us. We have classroom rules, we have the Milford High School handbook and school-wide expectations, and we have the accepted norms of our society. Most of the time we know whether our behavior is appropriate or not.

11.     No electronic devices of any kind in my classroom. If I see your electronic device or hear it you will not get it back until the end of the day in the front office. Cell Phones are only allowed to take photos for class only, you are not allowed to walk around school to take photos.

12.     Only go to Internet Web sites that have something to do with the assignments. You are in this class to learn how to use computers to be productive in the work world. If you are on non-assigned Web sites, games, music, or videos; the following special discipline plan applies:

a.  • 1st Infraction – Loss of Internet Time

b. • 2nd Infraction – Referral to Office and Phone Call to Parent/Guardian

13.     There is ABSOLUTELY NO EATING OR DRINKING IN THE COMPUTER LAB. SHOP, HALLWAY OR DURING CLASS TIME (only bottled water with solid lids) No passes will be given to eat somewhere else.

14.     Discipline Plan:    • 1st Infraction -Verbal Warning    • 2nd Infraction – (Parent notified by phone)

•3rd Infraction – Referral to Office Note: Steps 1-3 may be skipped if the infraction is severe enough (at teacher’s or office discretion).

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