SCREEN PRINTING SYLLABUS

Screen Printing

Teacher’s Name: Mrs. Meg Palmieri

Teacher email: mpalmieri@milfordk12.org

Teacher’s voicemail extension: 3605

Classroom Number: 132-computer lab &134 shop area

Web site: http://mhs.milfordk12.org/atc/graphic-arts/meg-palmieri/

Course Description: Screen-Printing/ half year1 Credit Grades 10-12

The Screen-Printing class is designed to give students an understanding of Adobe Illustrator and Screen-printing. Have you ever wanted to make your own designer t-shirts? Here’s your chance! Screen-printing is arguably the most versatile of all printing processes. It can be used to print on a wide variety of materials, including paper, plastics, glass, metals, fabrics, and many other materials. Some common products from the screen-printing industry include posters, labels, decals, and all types of textiles and electronic circuit boards, and yes, T-Shirts. Adobe Illustrator  is computer software that enables users to design, digital illustration and edit vector graphics images from a computer and save them as files into a number of vector graphics formats. Wacom Tablets will be used to teach basic drawing techniques. Students will also learn, applications in Adobe Illustrator CC, Adobe Acrobat, Adobe Bridge and also applications in ilife: (iPhoto, iTunes, and Photo Booth).

Prerequisite: None

Expectation: Quality Producer.

Course Intent

Student will be expected to meet the entire course goals listed and be able to demonstrate their understanding of the underlying concepts. The instructions will be application-based with a minimum of lectures and demonstrations. The course requires student research and completion of all projects. Student will work individually to complete several projects that enable the student to learn how to work independently work to accomplish a task. Assignments will require students to draw upon academic skills in mathematics, science, and language arts to successfully complete assigned projects. Student assessment will be based on individual completion of projects, written reports, final portfolio quiz of student’s knowledge of important design concepts and demonstrations of these skills in carrying out projects. Students will explain how they worked through the assignment and considered various alternatives to complete the project.

COURSE OUTLINE

1. Getting To Know Your Mac

  1. Mac log in
  2. Making your own folders
  3. System Preferences
  4. Mac OS X

2. Storage

  1. Using flash drives
  2. Store files on your mac documents
  3. Using Shard documents
  4. Transfer a file from your flash drive to other computers
  5. Naming, Coping and organizing files

2. Computer Technology

  1. Demonstrate various computer operations using appropriate software.
  2. Adobe Illustrator CS5

3. Digital Imaging 

  • CLICK ART
    • Marking click art your own
    • Saving and using click art in Adobe Illustrator CS5
  • INTERNET
    • Saving an image from the main computer to yours
    • Placing images in Adobe Illustrator CS5
  • DIGITAL CAMERAS AND CELL PHONES
    • Taking pictures/your camera/your phone/camera on computers
    • Using I-photo and Photo Booth
    • Using photos in Adobe Illustrator CS5
  • SCANNING
    • Using Solution Menu  on your computers
    • Saving and using your images in Adobe Illustrator CS5

4. Copyright Laws

  1. Name three elements of a copyright law
  2. Identify elements of the U.S. copyright law
  3. Identify “fair use” of copy written material, both published and electronic
  4. Select items that may or may not be copyrighted
  5. Determine local printing trade customs

5. Applying for a job

  1. Write a resume using technical skill
  2. Prepare a personal portfolio

6. Safety

  1. Use materials in a safe and responsible manner that includes cleaning, storing, and replenishing supplies when needed.
  2. Apply safety rules, regulations, and procedures.
  3. Personal
  4. Shop
  5. Fire
  6. Electricity
  7. Equipment
  8. Tools
  9. Interpretation of Material Safety Data Sheets (MSDS)
  10. Environmental Protection Agency (EPA)
  11. Occupational Safety and Health Administration (OSHA)

7. Adobe Illustrator

  1. Workspace
  2. Setting Up the Document
  3. Toolbox
  4. Toolbox Description
  5. Working with Layers
  6. Making Selections
  7. Creating Basic Shapes
  8. Inserting and Formatting Text
  9. Typing on a Path
  10. Placing Images
  11. Working with Objects
  12. Arranging
  13. Grouping
  14. Locking
  15. Applying Transparencies
  16. Applying Styles, Effects and Appearances
  17. Working with Symbols
  18. Saving

Screen-Printing

1.  Introduction:

    1. History of Screen Printing
    2. Overview of Screen Printing Process
    3. Artwork and Color Reproduction

2.  Screen Preparation:

    1. Image Carrier
    2. Frames
    3. Coating
    4. Exposure
    5. Blockout, Press Preparation Reclaiming

3.   Prepare screens for coating

  1. brush on haze, washout
  2. brush on degreaser, wash out

4.   Coating screen: Instructor trains student to run exposure unit, and exposure calculates. Review process and purpose. 

  1. coat screen
  2. allow to dry

5.    Shooting a screen

    1. position film on screen
    2. expose screen

6.     Wash Out

  1. wash out screen
  2. allow to dry
  3. quality check image
  4. block out screen
  1. Instructor review reclaiming process, purpose and safe operation

7.     Reclaiming – (to be completed after printing screen)

  1. make sure ink is out of screen
  2. apply emulsion remover
  3. wash out
  4. apply degreaser
  5. washout
  6. dry screen

8.     Screen Printing

  1. Press Categories
  2. Press Components and Operations
  3. Screen Holders
  4. Squeegee
  5. Press Operations/Concerns
  6. Drying Equipment

9.     Preprinting

    1. mount screen into press, clamp down
    2. build bed for registration
    3. check squeegee
    4. add ink to your screen
    5. Printing
    6. put material on bed
    7. flood the screen with ink
    8. hold screen down and print

10.  Substrates and Inks

    1. Types of Substrate
    2. Substrate Performance
    3. Screen Printing Ink
    4. Components of Ink and ink systems
    5. Quality Control of inks
    6. Press Sheet
  • COMPETENCIES: Graphic Arts grading uses a competency based educational approach by moving control of learning from the “instructor” to the “learner.”  A competency is simply a statement of learning outcomes for a skill or a body of knowledge.  When students demonstrate a “competency,” they are demonstrating their ability to do something.  They are showing the outcome of the learning process.  Lots of the things that people do in their lives can be defined as different competencies job skills, living skills, etc. Mastery levels are determined by course project rubrics (see Appendix A&B).  Students must meet the criteria and demonstrate the competencies for each project.
  • Attendance: You are expected to be here on time and for every class. It would be hard for me to catch you up for hands on time that you had missed; you should be here for the entire class session. Not being here will affect your grade in this course because it’s a hand on class. Important information will often be covered in the beginning of class, and announcements, discussions and problems will frequently be addressed during work sessions and at the end of the period. Stopping work 15min or more before the bell, will also affect your grade.

QUALITY PRODUCER:

  •  ADVANCED Learner —Grade Level 100-90(A+A-)Did research, designed, planned, and completed projects on time; applied academic skills; evaluated work and made adjustments; did quality work; needed little help from the teacher; sought and found resources independently; demonstrated knowledge with a grade of 93% or higher; produced a quality portfolio.
  • PROFICIENT Learner —Grade Level 89-80(B+B-)Did research, designed and planned; needed some help from the teacher; did quality work with a few flaws; needed feedback from the teacher to realize work did not meet standards; redid work to meet standards; demonstrated knowledge with a grade of 85% or higher; produced a better-than average portfolio.
  • BASIC Learner—Grade Level 79-70(C+C-)Needed help to research, design and plan or had to be given a plan; relied a great deal on the teacher; had to be given procedures for performing tasks; required significant help to produce a quality product; needed help to evaluate a product; final product stall did not meet standards; demonstrated knowledge with a grade of 74% or higher; produced an average portfolio.
  • BELOW BASIC Learner—Grade Level 69-60(D+D-)Required a great deal of help in completing research, designing, planning and completing projects was unable to evaluate projects; required step-by-step instruction; competencies not mastered; demonstrated knowledge with a grade of 66% or higher; produced a poor or partial portfolio.
  • FAR BELOW BASIC—Grade Level 59-0(F)Did not complete projects; if projects were completed, they were of such low quality that they did not pass; failed to document procedures; did not show criteria for determining quality; scored 65% or lower; produced a poor portfolio or none at all.
  • Resources: Materials needed for this Class: USB flash drive 2 GB or more

Grade Weights: 

Projects:  50% of student’s grades are hands on everything will be done on the computer.

Employability Skills: (25%) this has many parts but mainly involves attendance, discussion, and critique activity, Quizzes, being on task and daily class preparation.

Final Portfolio: 25% of student’s grades are their final Portfolio and other related projects

  • Makeup Work (late, missing, or incomplete assignments):
  • Many assignments in this class will be graded at the student’s computer or will be printed out and placed in a folder. If a student is absent, it is the student’s responsibility to talk to the teacher what he/she had missed. Also, if the student is not able to make up assignments during class time, the student needs to be prepared to spend time after school and make up any missing assignments.
  • All projects are due on the due date.  Each day the project is late, 10 points will be taken off and after 3 days a 0 will have to  be given.  Being on time with projects is the student’s responsibility.
  • Extra Help: Mrs. Palmieri is available 30 minutes before and after school, unless attending a meeting, and during lunch and prep period or any other time by appointment

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